package com.yanqu.road.entity.activity.sonhai.data;

public class SonHaiUserDieData {

    //对方玩家
    private long targetUserId;

    //掉落的山海灵气
    private long reAureScore;

    //死亡时间
    private long dieTime;

    public SonHaiUserDieData() {
    }

    public SonHaiUserDieData(long targetUserId, long reAureScore) {
        this.targetUserId = targetUserId;
        this.reAureScore = reAureScore;
        this.dieTime = System.currentTimeMillis();
    }

    public long getTargetUserId() {
        return targetUserId;
    }

    public void setTargetUserId(long targetUserId) {
        this.targetUserId = targetUserId;
    }

    public long getReAureScore() {
        return reAureScore;
    }

    public void setReAureScore(long reAureScore) {
        this.reAureScore = reAureScore;
    }

    public long getDieTime() {
        return dieTime;
    }

    public void setDieTime(long dieTime) {
        this.dieTime = dieTime;
    }
}
